The short version
How Tableland works
Hosts post games, players join, and a game is on the moment enough players are in. That's the whole machine.
A game has one time
Every game is posted with one date, one start time, one venue. No polls, no juggling alternatives — the host picks the time, and you decide with one click whether you're in it.
It's on when enough players join
The instant the table reaches its minimum, the game is on and everyone in it hears right away. Nothing else decides anything: no deadline, no cutoff, no behind-the-scenes matching. Your click is sometimes the one that makes the game happen.
Once it's on, it's on
The time, the place, and the fact that it's happening don't move. A player dropping out never un-announces a game — it just opens a seat. Only the host can cancel it.
Full tables sort themselves
Seats stay open to joins and cancels right up to start time. When a table is full, join the waitlist — the first seat that frees is yours automatically, no asking, and you'll get an email when it happens. If your plans change, cancel any time before the game starts; someone on the waitlist will thank you.
Questions this page didn't answer? Tell us — this page exists so getting a game together never feels like a black box.